This project aims to develop new methods and tools to control snake robots for use in challenging real-life operations, in earthquake-hit areas, pipe inspection for oil and gas industry, fire-fighting operations and search and rescue. The research team is composed of some members from the Department of Engineering Cybernetics, NTNU, including Associate Professor Øyvind Stavdahl, Research Scientist Pål Liljebäck and Postdoctoral Fellow Filippo Sanfilippo. Other members of the research team are
Real offshore operational scenarios can involve a considerable amount of risk. Sophisticated training programmes involving specially designed simulator environments constitute a promising approach for improving an individual's perception and assessment of dangerous situations in real applications. One of the world's most advanced providers of simulators for such demanding offshore operations is the Offshore Simulator Centre AS (OSC). However, even though the OSC provides powerful simulation tool
A new paper has been accepted for publication in the Proc. of the 41st Annual Conference of the IEEE Industrial Electronics Society (IECON) to be held in Yokohama, Japan, November 9 – 12, 2015. The selected article is: Filippo Sanfilippo, Paul B.T. Weustink and Kristin Ytterstad Pettersen. A Coupling Library for the Force Dimension Haptic Devices and the 20-sim Modelling and Simulation Environment. Accepted for publication to the Proc. of the 41st Annual Conference of the IEEE Industrial Elec
Paraplegia is a disability caused by impairment in motor or sensory functions of the lower limbs. Most paraplegic subjects use mechanical wheelchairs for their movement, however, patients with reduced upper limb functionality may benefit from the use of motorised, electric wheelchairs. Depending on the patient, learning how to control these wheelchairs can be hard (if at all possible), time-consuming, demotivating, and to some extent dangerous. This paper proposes a game-based learning framework
This paper demonstrates rapid prototyping of a stroke rehabilitation system consisting of an interactive 3D virtual reality computer game environment interfaced with an EEG headset for control and interaction using brain waves. The system is intended for training and rehabilitation of partially monoplegic stroke patients and uses low- cost commercial-off-the-shelf products like the Emotiv EPOC EEG headset and the Unity 3D game engine. A number of rehabilitation methods exist that can improve mo
This work presents the development of an open-source low-cost framework for a fully-immersive haptic, audio and visual experience. This framework is realised by exclusively adopting commercial off-the-shelf (COTS) components and tools. In particular, vibration actuators and open-source electronics are employed in the design of a pair of novel and inexpensive haptic gloves. These gloves allow for establishing a kinaesthetic link between a human operator interacting with a computer-generated envir
Finally I found some time to publish all the photos I shoot at the 28th European Conference on Modelling and Simulation (ECMS), Brescia, Italy, 2014. I think that the conference was quite successful and the delegation from Aalesund University College had the chance of meeting new colleagues and possible partners to build potential cooperations for the future.