ModGrasp
A Wave Simulator and Active Heave Compensation Framework
JOpenShowVar, a communication interface to Kuka robots

Tag: simulation

A Multi-Sensor System for Enhancing Situational Awareness and Stress Management for People with ASD in the Workplace and in Everyday Life

A new paper has been accepted for publication in the Proceeding of the 52nd Hawaii International Conference on System Sciences (HICSS 2019), Maui, Hawaii, United States of America, January 8-11, 2019. The selected article is: Filippo Sanfilippo and Kiran Raja. A Multi-Sensor System for Enhancing Situational Awareness and Stress Management for People with ASD in the Workplace and in Everyday Life. In Proceeding of the 52nd Hawaii International Conference on System Sciences (HICSS 2019), Maui, Ha

Bridging the gap between bio-inspired steering and locomotion: A Braitenberg 3a Snake robot

A new paper has been accepted for publication in the Proceeding of the 15th IEEE International Conference on Control, Automation, Robotics and Vision (ICARCV), Singapore, November 18-21, 2018. The selected article is: Inaki Rano, Augusto Gómez Eguíluz and Filippo Sanfilippo. Bridging the gap between bio-inspired steering and locomotion: A Braitenberg 3a Snake robot. Accepted for publication in the Proceeding of the 15th IEEE International Conference on Control, Automation, Robotics and Vision

SnakeSIM: a ROS-based Control and Simulation Framework for Perception-Driven Obstacle-Aided Locomotion of Snake Robots

A new paper has been accepted for publication in Artificial Life and Robotics, Springer. The selected article is: Filippo Sanfilippo, Øyvind Stavdahl and Pål Liljebäck, “ SnakeSIM: a ROS-based Control and Simulation Framework for Perception-Driven Obstacle-Aided Locomotion of Snake Robots,” Artificial Life and Robotics, Springer, 2018, DOI: 10.1007/s10015-018-0458-6.

2017, October, 10 Filippo Sanfilippo 0

SnakeSIM, our ROS based Framework for POAL of Snake Robots has been accepted for publication at ROBIO 2017, Macau, China

A new paper has been accepted for publication in the Proceeding of the IEEE International Conference on Robotics and Biomimetics (ROBIO), Macau, China, 2017. The selected article is: Filippo Sanfilippo, Øyvind Stavdahl and Pål Liljebäck. SnakeSIM: a ROS-based Rapid-Prototyping Framework for Perception-Driven Obstacle-Aided Locomotion of Snake Robots. Accepted for publication to the Proceeding of the IEEE International Conference on Robotics and Biomimetics (ROBIO), Macau, China, 2017.

SnakeSIM, our Snake Robot Simulation Framework for POAL has been accepted for publication at SWARM 2017, Kyoto, Japan

A new paper has been accepted for publication in the Proceeding of the 2nd International Symposium on Swarm Behavior and Bio-Inspired Robotics (SWARM), Kyoto, Japan, 2017. The selected article is: Filippo Sanfilippo, Øyvind Stavdahl and Pål Liljebäck. SnakeSIM: a Snake Robot Simulation Framework for Perception-Driven Obstacle-Aided Locomotion. Accepted for publication to the Proceeding of the 2nd International Symposium on Swarm Behavior and Bio-Inspired Robotics (SWARM), Kyoto, Japan, 2017.

Install ROS and Gazebo on Ubuntu Linux 14.04

To achieve ROS integration with stand-alone Gazebo, the following steps may be followed.

2015, December, 1 Filippo Sanfilippo 0

Control Strategies for Snake Robot Locomotion in Challenging Outdoor Environments (SNAKE)

This project aims to develop new methods and tools to control snake robots for use in challenging real-life operations, in earthquake-hit areas, pipe inspection for oil and gas industry, fire-fighting operations and search and rescue. The research team is composed of some members from the Department of Engineering Cybernetics, NTNU, including Associate Professor Øyvind Stavdahl, Research Scientist Pål Liljebäck and Postdoctoral Fellow Filippo Sanfilippo. Other members of the research team are

2015, November, 2 Filippo Sanfilippo 0

Integrated Marine Operation Simulator Facilities for Risk Assessment Including Human Factors

Real offshore operational scenarios can involve a considerable amount of risk. Sophisticated training programmes involving specially designed simulator environments constitute a promising approach for improving an individual's perception and assessment of dangerous situations in real applications. One of the world's most advanced providers of simulators for such demanding offshore operations is the Offshore Simulator Centre AS (OSC). However, even though the OSC provides powerful simulation tool

SimHaptics has been accepted for publication at IECON2015

A new paper has been accepted for publication in the Proc. of the 41st Annual Conference of the IEEE Industrial Electronics Society (IECON) to be held in Yokohama, Japan, November 9 – 12, 2015. The selected article is: Filippo Sanfilippo, Paul B.T. Weustink and Kristin Ytterstad Pettersen. A Coupling Library for the Force Dimension Haptic Devices and the 20-sim Modelling and Simulation Environment. Accepted for publication to the Proc. of the 41st Annual Conference of the IEEE Industrial Elec

2015, February, 20 Filippo Sanfilippo 0

A Game-based Learning Framework for Controlling Brain-Actuated Wheelchairs

Paraplegia is a disability caused by impairment in motor or sensory functions of the lower limbs. Most paraplegic subjects use mechanical wheelchairs for their movement, however, patients with reduced upper limb functionality may benefit from the use of motorised, electric wheelchairs. Depending on the patient, learning how to control these wheelchairs can be hard (if at all possible), time-consuming, demotivating, and to some extent dangerous. This paper proposes a game-based learning framework

2015, February, 20 Filippo Sanfilippo 0

On Usage of EEG Brain Control for Rehabilitation of Stroke Patients

This paper demonstrates rapid prototyping of a stroke rehabilitation system consisting of an interactive 3D virtual reality computer game environment interfaced with an EEG headset for control and interaction using brain waves. The system is intended for training and rehabilitation of partially monoplegic stroke patients and uses low- cost commercial-off-the-shelf products like the Emotiv EPOC EEG headset and the Unity 3D game engine. A number of rehabilitation methods exist that can improve mo

2015, February, 18 Filippo Sanfilippo 0

A Fully-Immersive Haptic, Audio and Visual Experience Framework

This work presents the development of an open-source low-cost framework for a fully-immersive haptic, audio and visual experience. This framework is realised by exclusively adopting commercial off-the-shelf (COTS) components and tools. In particular, vibration actuators and open-source electronics are employed in the design of a pair of novel and inexpensive haptic gloves. These gloves allow for establishing a kinaesthetic link between a human operator interacting with a computer-generated envir

Filippo Sanfilippo